Monday

SWTOR-The Online Saga Begins...

SWTOR-Light Side
There was once upon a time ...
We feel a disturbance in the Force, at least in the genre of online role-playing. The reason is Star Wars: The Old Republic online game. Because published since World of Warcraft is almost seven years ago, could not rival the Blizzard MMO even begin to reach the water. The superiority of elves, orcs and tauren forced many publishers even established their title to free Free2Play convert concepts.

It begins:SW:The Old Republic as virtually every other online role-playing also with the character creation. We choose a faction (Republic or Empire), one of four classes (not relevant playfully) race and name, gender, and appearance determine our future heroes.

The classes are also available to the genre standard: two in the light-hitting melee swordsman (one damage dealer and tank) and two specialized distance to guys who shoot with either thick or more villainous caliber on the road. Cross-faction in the respective classes differ in short supply.


So grab some of the Jedi and his dark counterpart, the Sith warrior, returns to nearly the same skills and attack patterns. Does not matter, however, because on the one struck in PvP battles (player versus player) as a reasonable balance. On the other hand, the barrier to entry for newcomers is the fact of MMO vanishingly low. No confusing texts of any specialization, no overkill of possibilities.

At least not at the beginning, because at level 10, so if you get to know its character as something that can (or rather should) be any hero choose one of two subclasses, the ready three talent trees of 20 skills.

Thus, if only the smugglers can play in six different ways, such as insidious villain with a penchant for critical hits or baller Santander gunslinger with two blasters in hand and neat explosives in the pockets. That should satisfy even the experimental MMO-professionals, even if we can not conclusively determine whether all the skills are well balanced.


SWTOR - A New Story

SWTOR - Dark Side
And then it's also going on, with typical Star Wars John Williams' famous musical fanfares and a yellow colored text that glides through the universe and heralds the story.

Or actually eight stories, because The New Republic offers for each character class its own, in more acts divided storyline that runs through from level 1 to the so-called Endgame and is told in story instances, ie in areas that only we and our group allowed to enter. Sith on Korriban about land warrior to prove to their masters that they are particularly gifted in dealing with the dark side of power.

Chase smugglers turn on Ord Mantell afterwards until their ship, which gave them a gemopst separatist gangsters shortly after landing in order to then go on an adventure scavenger hunt for a legendary treasure.

In the prologue, which is completed at level 9, we are pushing us around, only to start the respective planet and make us a name first. With the achievement of the tenth stage, we are eventually released as reasonably well-known hero in the big wide world of Star Wars. While members of the First Republic to those found in the new film trilogy city planet Coruscant hire breath away, the imperial metropolis in the Sith Dromund Kaas.

Though unusual for an online role-playing game: The Old Republic's history told through countless in-game cutscenes, in which we listen to (as in German, in English very well) set to music dialogues. And more, because just like in Mass Effect we choose a comfortable circle menu and give different answers to the conversation as a special direction.

This constant and cons not only generates much tension makes it out of our heroes more than just an anonymous item-carrier. We get to know him and can identify with him. Until he grows fond of us, even formally. Playful affects the answer choice is not, however, even the most noble Jedi can be hanging out in the conversation Bastards (Did someone "Anakin said? ').
Have Fun with Star Wars The Old Republic Online Game.