Showing posts with label SWTOR. Show all posts
Showing posts with label SWTOR. Show all posts

Friday

Star Wars: The Old Republic - Free2Play weekend over Easter

Bioware gives interested players over the Easter weekend, another opportunity, free to breathe the online role-playing SWTOR.
Players who have not yet the online role-playing game Star Wars: The Old Republic have tried to get a new chance now. As of today (Thursday) morning to 6:00 clock next Monday, 9 April at 8:00 clock SWTOR Bioware has switched back to Free2Play. Benefit may be the offer but only if you have not yet deployed a free weekend to complete. A credit card is not necessary.

The players can reach a maximum character level 15, visit all airports and do it at an appropriate pace of the game in the main cities. Also available are the PvP areas and Flashpoints.

Those who previously have on the quality of Star Wars: The Old Republic will inform finds us at the detailed review.

Star Wars: The Old Republic - developers give information to the second content patch

The second major patch for the online role-playing SWTOR will offer, among other new character animations and customization options for your own spaceship. It also works the developer BioWare to "Very Low" settings to reduce lag on older PCs.

In a question and answer session in the official blog for the online role-playing game Star Wars: The Old Republic developer BioWare gives an idea of ​​the contents of the second major content update. This is intended to provide, among other things an improved group search tool, new character animations, and less lag in the open-world PvP. A quick trip to your own function space ship, it will not.

A special team from Bioware is also working on customization possibilities for space ships. Says Lead System Designer Damion Schubert, "is the spaceship is a central story element of all classes as well as new ships, for example, all local cinematics should be revised, it is very, very difficult to introduce new models of ships and especially interiors.

New "Very Low" settings of the shader quality to low system requirements allow players from the upcoming patch 1.1.5 (not the second major patch) also, especially in war zones and operations during a break in the frame rate to prevent.

When was the second major content update will appear exactly BioWare has yet to be announced. Patch 1.1.5 is currently running on the test server.

More Infos coming soon.

Monday

SWTOR-The Online Saga Begins...

SWTOR-Light Side
There was once upon a time ...
We feel a disturbance in the Force, at least in the genre of online role-playing. The reason is Star Wars: The Old Republic online game. Because published since World of Warcraft is almost seven years ago, could not rival the Blizzard MMO even begin to reach the water. The superiority of elves, orcs and tauren forced many publishers even established their title to free Free2Play convert concepts.

It begins:SW:The Old Republic as virtually every other online role-playing also with the character creation. We choose a faction (Republic or Empire), one of four classes (not relevant playfully) race and name, gender, and appearance determine our future heroes.

The classes are also available to the genre standard: two in the light-hitting melee swordsman (one damage dealer and tank) and two specialized distance to guys who shoot with either thick or more villainous caliber on the road. Cross-faction in the respective classes differ in short supply.


So grab some of the Jedi and his dark counterpart, the Sith warrior, returns to nearly the same skills and attack patterns. Does not matter, however, because on the one struck in PvP battles (player versus player) as a reasonable balance. On the other hand, the barrier to entry for newcomers is the fact of MMO vanishingly low. No confusing texts of any specialization, no overkill of possibilities.

At least not at the beginning, because at level 10, so if you get to know its character as something that can (or rather should) be any hero choose one of two subclasses, the ready three talent trees of 20 skills.

Thus, if only the smugglers can play in six different ways, such as insidious villain with a penchant for critical hits or baller Santander gunslinger with two blasters in hand and neat explosives in the pockets. That should satisfy even the experimental MMO-professionals, even if we can not conclusively determine whether all the skills are well balanced.


SWTOR - A New Story

SWTOR - Dark Side
And then it's also going on, with typical Star Wars John Williams' famous musical fanfares and a yellow colored text that glides through the universe and heralds the story.

Or actually eight stories, because The New Republic offers for each character class its own, in more acts divided storyline that runs through from level 1 to the so-called Endgame and is told in story instances, ie in areas that only we and our group allowed to enter. Sith on Korriban about land warrior to prove to their masters that they are particularly gifted in dealing with the dark side of power.

Chase smugglers turn on Ord Mantell afterwards until their ship, which gave them a gemopst separatist gangsters shortly after landing in order to then go on an adventure scavenger hunt for a legendary treasure.

In the prologue, which is completed at level 9, we are pushing us around, only to start the respective planet and make us a name first. With the achievement of the tenth stage, we are eventually released as reasonably well-known hero in the big wide world of Star Wars. While members of the First Republic to those found in the new film trilogy city planet Coruscant hire breath away, the imperial metropolis in the Sith Dromund Kaas.

Though unusual for an online role-playing game: The Old Republic's history told through countless in-game cutscenes, in which we listen to (as in German, in English very well) set to music dialogues. And more, because just like in Mass Effect we choose a comfortable circle menu and give different answers to the conversation as a special direction.

This constant and cons not only generates much tension makes it out of our heroes more than just an anonymous item-carrier. We get to know him and can identify with him. Until he grows fond of us, even formally. Playful affects the answer choice is not, however, even the most noble Jedi can be hanging out in the conversation Bastards (Did someone "Anakin said? ').
Have Fun with Star Wars The Old Republic Online Game.

Friday

Star Wars: The Old Republic - 1.7 million active players

Since the release of the online role-playing game Star Wars: The Old Republic, players will have around 2 million copies at retail and via the online platform Origin bought. Especially pleased with the EA is the publisher server stability.

The launch of Star Wars: The Old Republic was much better than we expected. " The publisher Electronic Arts announced during the quarterly figures published by Quarter 3 of fiscal year 2012 some information about BioWare's new online role-playing game.

Since the release on 22 December 2011, has SWTOR sold about two million copies. In total there are at present 1.7 million active players. The remaining 300 000 players have their copy either not enabled or canceled after the free month of the subscription.

The President of the EA label Frank Gibeau said: "Star Wars: The Old Republic, the online role-playing game with the fastest growing players is" in history. Both the demand of retailers is enormous as well as the online platform Origin.

By December, the publisher claims to have had many dealers Forward Retail versions because they were sold out within a few days. Even the digital version of Origin was temporarily "sold out" (??), The reasons for this EA is not expressed before.

Particularly satisfied with the servers shows the publisher of the Star Wars MMO. Outside of the server maintenance that claims to be running almost all the time. "Every major MMO at launch had big problems with the servers - until now. Star Wars: The Old Republic has broken this cycle, "so Gibeau.

After the release was briefly server bottlenecks, and some players had complained about sharply increased waiting time, EA has doubled its server capacity to resolve the queue.

Next, the company, the players with new content updates planned to increase further. So Bioware has already published a content patch, which handled, among many bug fixes and some high-level missions and new game features. An even bigger update will follow in March. Whether it is for the already announced in a video content update with a completely new planet and a PVP zone is still unclear.
Have fun with Star Wars: The Old Republic Online Game.

Saturday

SWTOR-Weaknesses in PvP Modus

Anyone looking for a change from the usual quests and monster smaching, who tried in PvP (Player vs Player). Player against player mode is currently still perfectible. Although the corresponding areas on Alderaan, and the Hutt Voidstar the ball the way they were very entertaining and fun certainly some entertainment value.

So we try to Hutten the ball on a Star Wars version of American football. The Old Republic, however, provides up to the level of the CAP that the three combat zones - not enough to motivate lasting. Especially in the PvP part of an unusual operation of the system: So do not be thrown players a certain level in one area, but all players at level 10, regardless of their current level. However, in order to ensure some equality of opportunity, says the game, the character values ?? Of low-level participants to PvP battles.
This only works partially, but decide not only the strength, will and criticism of victory or defeat, but also learned the skills, including advanced players have much more naturally. Low level heroes to get into PvP battles that is activated later than their skills.
Bioware has announced the start of January to try to separate PvP beginners and professionals already in the near future to ensure greater equity. Thus, an update of the areas exclusively for 50 characters in the works.

But what about open PvP areas on planets that are already adapted only to a certain level heroes? The answer is, at least for the moment still very disappointing. And on the planet Level-50-Ilum takes place in the theory a great player against player war in which it applies, the sectors taken to ensure chests with valuable items.
In fact materialize PvP battles are only rarely. Because the conquest of an area is rewarded, but not defending it. So, playing alternately the two factions in the wake of the areas to harvest the most valuable spoils easily.
Results to date for players to be their own faction in the cat, sometimes with hostility when they show the fight in defense of "unnecessary" ambitions. Here too, Bioware has so much catching up to do, after all extensive and well thought out PvP is one of the greatest motivators of time in an online role-playing.

How could the developers are still working?

 1) bugs, particularly in the flash points in hardcore mode, and operations

 2) Another raid instances

 3) a higher degree of difficulty of Flashpoints

 4) Other modes of PvP

 5) the mad walkways

 6) space battles more varied

 7) the functions of Housing and Guild

 8) Enable Macros and Interface mods

 Performances 9) better in densely populated areas

10) Optional anti-aliasing (antialiasing)

Whatever you make The Old Republic, after playing extended to all corners and ends, such as young as it is now. Sun annoy some shopping unnecessarily long. Above all, many a quest story sent us sometimes only because of a dialogue from one planet to another, a long distance on the hologram would have done as well.
That modify the user interface and does not allow macros to program combos talent, can indeed sour burp mainly professional, helpful and above all of these options would be up to date, but all. Important elements for serious role players, such as housing or complex functions Bioware should deposit immediately after the guild.
The team responds to community input, show the constant mini-updates. Bugs reported (on the planet Taris crash once in danger) are relatively fixed quickly, the remaining quests and talent continues to improve.
Even the problem hated the waiting list when registration has taken the team across the border population successively raised under control. Even on busy servers, such as the German PvP Servers Traya Darth, the waiting time of three hours on reasonable terms from five to 20 minutes have narrowed.

Tactically, largely undemanding cases, the gross balanced PvP, no additional endgame content - this is critical, which must above all listen to the Old Republic MMO legal professionals. Bioware has failed to pay the "back" of the attention the game enough to look forward so much to offer fans a month without leaving enough food.
The next patch should Flashpoints still an urgent need, Operations and PvP improvements in the adjustment Star World Wars. Beginners and casual players, but want to breathe in the genre and also put more emphasis on history and quests are simple, with The Old Republic MMO is currently the best alternative.
What is the bleating of the final low far anyway, no matter who it is so fun to Bioware Star Wars MMO. And a whole bunch of them.