Showing posts with label Star Wars The Old Republic. Show all posts
Showing posts with label Star Wars The Old Republic. Show all posts

Friday

Star Wars: The Old Republic - developers give information to the second content patch

The second major patch for the online role-playing SWTOR will offer, among other new character animations and customization options for your own spaceship. It also works the developer BioWare to "Very Low" settings to reduce lag on older PCs.

In a question and answer session in the official blog for the online role-playing game Star Wars: The Old Republic developer BioWare gives an idea of ​​the contents of the second major content update. This is intended to provide, among other things an improved group search tool, new character animations, and less lag in the open-world PvP. A quick trip to your own function space ship, it will not.

A special team from Bioware is also working on customization possibilities for space ships. Says Lead System Designer Damion Schubert, "is the spaceship is a central story element of all classes as well as new ships, for example, all local cinematics should be revised, it is very, very difficult to introduce new models of ships and especially interiors.

New "Very Low" settings of the shader quality to low system requirements allow players from the upcoming patch 1.1.5 (not the second major patch) also, especially in war zones and operations during a break in the frame rate to prevent.

When was the second major content update will appear exactly BioWare has yet to be announced. Patch 1.1.5 is currently running on the test server.

More Infos coming soon.

Monday

Star Wars: The old Republic - Lobby Group Criticizes Same Sex Relations!

In the online role play game Star Wars:The Old Republic soon players can enter homosexual relationships. According to a legal-conservative lobby organisation is this one danger for young players.

By the "Legacy"-system players are able to do same-sexual relations in the on-line role play Star Wars: The Old Republic comes soon. Though there is this possibility already in other plays of the developer Bioware (Mass Effect). This keeps the president of the legal-conservative lobby organisation of Family Research Council from declaiming against it. Tony Perkins,notes in his Radioshow.

The danger is according to Perkins that just young players could run the risk to suffer a damage by the same-sexual relations. He expels long entry in the Bioware forum (Ed. to 300 sides: this is closedmeanwhile). In this many users would already have complained to the announcement, states Perkins.

The Family Research Council and Tony Perkins have already provided in the past by intolerance compared with minorities for headlines. The organisation calls homosexuality abnormal and cause for suicides. In the USA a propaganda campaign is delivered for many years by Christian groups and at last also increasingly from the presidency applicants of the Republican Party against the rights of the gays and lesbians. In view of the popularity of computer games it is not surprising that the "hatred preachers" want to transport their message in younger target groups now also increasingly. We can only hope that her plan no success will have.

Saturday

SWTOR-Weaknesses in PvP Modus

Anyone looking for a change from the usual quests and monster smaching, who tried in PvP (Player vs Player). Player against player mode is currently still perfectible. Although the corresponding areas on Alderaan, and the Hutt Voidstar the ball the way they were very entertaining and fun certainly some entertainment value.

So we try to Hutten the ball on a Star Wars version of American football. The Old Republic, however, provides up to the level of the CAP that the three combat zones - not enough to motivate lasting. Especially in the PvP part of an unusual operation of the system: So do not be thrown players a certain level in one area, but all players at level 10, regardless of their current level. However, in order to ensure some equality of opportunity, says the game, the character values ?? Of low-level participants to PvP battles.
This only works partially, but decide not only the strength, will and criticism of victory or defeat, but also learned the skills, including advanced players have much more naturally. Low level heroes to get into PvP battles that is activated later than their skills.
Bioware has announced the start of January to try to separate PvP beginners and professionals already in the near future to ensure greater equity. Thus, an update of the areas exclusively for 50 characters in the works.

But what about open PvP areas on planets that are already adapted only to a certain level heroes? The answer is, at least for the moment still very disappointing. And on the planet Level-50-Ilum takes place in the theory a great player against player war in which it applies, the sectors taken to ensure chests with valuable items.
In fact materialize PvP battles are only rarely. Because the conquest of an area is rewarded, but not defending it. So, playing alternately the two factions in the wake of the areas to harvest the most valuable spoils easily.
Results to date for players to be their own faction in the cat, sometimes with hostility when they show the fight in defense of "unnecessary" ambitions. Here too, Bioware has so much catching up to do, after all extensive and well thought out PvP is one of the greatest motivators of time in an online role-playing.

How could the developers are still working?

 1) bugs, particularly in the flash points in hardcore mode, and operations

 2) Another raid instances

 3) a higher degree of difficulty of Flashpoints

 4) Other modes of PvP

 5) the mad walkways

 6) space battles more varied

 7) the functions of Housing and Guild

 8) Enable Macros and Interface mods

 Performances 9) better in densely populated areas

10) Optional anti-aliasing (antialiasing)

Whatever you make The Old Republic, after playing extended to all corners and ends, such as young as it is now. Sun annoy some shopping unnecessarily long. Above all, many a quest story sent us sometimes only because of a dialogue from one planet to another, a long distance on the hologram would have done as well.
That modify the user interface and does not allow macros to program combos talent, can indeed sour burp mainly professional, helpful and above all of these options would be up to date, but all. Important elements for serious role players, such as housing or complex functions Bioware should deposit immediately after the guild.
The team responds to community input, show the constant mini-updates. Bugs reported (on the planet Taris crash once in danger) are relatively fixed quickly, the remaining quests and talent continues to improve.
Even the problem hated the waiting list when registration has taken the team across the border population successively raised under control. Even on busy servers, such as the German PvP Servers Traya Darth, the waiting time of three hours on reasonable terms from five to 20 minutes have narrowed.

Tactically, largely undemanding cases, the gross balanced PvP, no additional endgame content - this is critical, which must above all listen to the Old Republic MMO legal professionals. Bioware has failed to pay the "back" of the attention the game enough to look forward so much to offer fans a month without leaving enough food.
The next patch should Flashpoints still an urgent need, Operations and PvP improvements in the adjustment Star World Wars. Beginners and casual players, but want to breathe in the genre and also put more emphasis on history and quests are simple, with The Old Republic MMO is currently the best alternative.
What is the bleating of the final low far anyway, no matter who it is so fun to Bioware Star Wars MMO. And a whole bunch of them.

Wednesday

SWTOR's any good, the endgame?

How good is the balance? What still needs to work on Bioware?

Everyone talks about the endgame, or high level content. So from what we expect in an online role-playing game, when all quests, explore each area and the story is actually completed.
Then marks the beginning of what makes up the biggest attraction for many players such programs: The hunt for rare special equipment, the masters of large-scale raid instances or perfecting their own PvP skills.
Thus, the endgame for many developers is a nightmare, just ambitious fans can not get enough of it. Especially if they have seen in their favorite game through intensive long-term use within a few weeks all experienced and fought against and seek new challenges.
Of course, Star Wars The Old Republic is viewed with suspicion in this respect from the players as well as any competitor earlier genre. Since we have been fighting for weeks through the Star War, and now several times reached the level cap of 50, we can now judge also concluded that, especially as the Bioware MMO will meet its pre-laurels.

SWTOR Story:

This starts with the action, including the Old Republic prides itself in telling each of the eight character classes, one on the player until the final cut and fascinating history - a novelty in the principle of the often monotonous play MMO genre.
In Star Wars The Old Republic are intended for the endgame player space battles fortunately much trickier than the simple to the early missions, but only on the edge. Bioware actually managed throughout this mammoth task very well. Need if we pursue a smuggler until our ship and then to a fabled treasure, as Jedi do good in the galaxy or to provide us with Sith Inquisitor in the search for powerful artifacts suddenly the question of whether we leads our Champion duped remain we thanks to the numerous cutscenes and dialogues always fully set to music on the ball
While there are also sometimes unnecessary dramatic Hangover ("You've found two relics, now travel to planet C and D, and bring me two more") with the clear aim of the playing time to stretch. Scores for each of the eight stories with their own impressive finale.
And the developers have not only set in movie-like and emotionally charged scene, but when it comes to quest mechanics tuned entirely to the respective class. This last task master to us only if we master the talents of our character blind. So a kind of final exam generator with built-in motivation - great!





SWTOR Another real MMO?

However, there are also voices of fans who miss in The Old Republic precisely because of the strong history and the associated single-player experience the feel of a real online role-playing game.
Many players report that even within a guild experienced almost every man for himself and his story a joint adventure, so little to do does not materialize.
The game Star Wars The Old Republic would be with smoothing a little prettier, but they supported (yet). Whether you're having fun in SWTOR, is therefore even more in other titles as well as on their own playing style and sophistication. For over one must adventurous Star Wars fans be clear: The Old Republic is directed in its current form is primarily designed for beginners and casual players.
So to people who want to be lured by the fascination with Star Wars, to the comparatively complex genre a try. Raid instances, chats with cryptic abbreviations for the uninitiated or epic set items that you get hold of as they did in World of Warcraft only in 40-man teams, and after four hours of Boss bashing, as a deterrent.
A gripping, the player and the universe story, however, is tailored Guaranteed. In SWTOR's even up to sixteen-man heroic groups, but compared to the hard-WoW instances this is now a children's garden party.
Our tip: If you are looking for, despite all the weight of the story a sense of community with other players, you should check with guilds in advance, what style of play is maintained. Or you can simply start their own. And for the hardcore faction is to be hoped that further high-level content in later with growing difficulty in patches or addons are.
More about Stars Wars The Old Republic Game coming soon.